Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Joj

23
Posts
15
Following
A member registered Jul 24, 2016

Recent community posts

Only a month since the initial release, and we're already seeing some substantial changes. Fantastic work, we love to see active development. Thank you for your work!

The first thought that comes to mind is that the new positioning of the text on the gates, as well as their improved contrast- A big issue in the previous version was instantly fixed, no longer will I be unable to see where I'm going, whether it's the lighting situation or the fact the old platform got buried underground.

The new clothes, at least what I've seen thus far, the set I've seen, works well to fill a niche for a more tribal take of character and is lovely. The new, more varied colors, and their dispersement through gears is really good, and I especially like that some of the colors are a lot more rare than others!

It's good to see a new model for the skeletons- as silly as the clothed, workman skellies were, the new ones are much more distinct and honestly pretty wicked. The improvements to the player character and uh, living characters', shall we say, "animation speeds" is really nice, though hopefully we may one day see a "press space to move to the next phase of the animation" sort of function.

I'm glad to see the fingers are fixed, though I do notice that the characters' legs are either improperly rigged, or you were going for the rigging to be in such a way that the character's legs can bend backwards? Which, while it makes for some interesting ragdolls, admittedly it is pretty unnatural.

Either way, congrats on the update, and for real, you're doing amazing with dev.

For a game on its' first real public release, you sure did put a lot of content into Archipelagates- The movement is engaging, the islands are super fun to zip around on and varied enough to be pretty replayable, the combat may not be the most engaging thing yet, but assumedly it'll be worked on.

The character art is adorable and very alluring, and the costume system is super neat too! It's a bit on-release cyberpunk, kinda scrambling around for whatever has the most statistic gains, leading to a lot of slutty outfits, which, while not to my taste, has a certain flair to it that I kind of enjoy. The animations themselves are pretty nice.

I don't care for the emotes a whole lot, they're a bit fast, hot and heavy- I think there could be a bit more sensual flirtiness to the emotes and less overt "look at me jittering violently," but the actual animations, while they do end pretty quickly, are high enough quality.

This game shows extreme promise and I'm excited to see where you go with it! :)

I'm gonna be honest- The game is really cool and all, but god it's hard to control the character in this game- I'm not even able to get past stage 6.

If anyone's beaten the game and has a completed save they could just like, I dunno- lend over here-

So, then it's just official that this game isn't coming back, at least any time soon.
Thank you for finally clarifying that.

perhaps some sort of procedural animation-like movement functions might add a small bit of life to the game, not as much a struggle as the game seemingly takes place during consentual play (unless more people seem to want that?) but more like a light jiggle from time to time to emulate the subject trying to get comfortable or to test the strength of the bindings?

So is it safe to assume that this game has gone the path of most early access games and is now just dead at this point? It's been 6 months since the last update, so I'd be shocked if this game was still even being THOUGHT about, let alone developed.

The new model looks fantastic! I do enjoy the old aesthetic, but graphical fidelity is always a better thing.

The amount of sequential updates you've been churning on the project is astonishing, all things considered, almost to the point where I begin to fear you may end up experiencing some fierce burnout if you keep it up at this pace... Please make sure you don't work too hard, and that you know your limits. Take breaks.

oh my gosh, you're really, seriously working on this a lot... serious respect to you, you're doing an amazing job.

Very nice little runner game! I didn't know that a game like this would be something that I would like to play, but little did I know that I'm actually really into this concept! The demo is coming along nicely, if the full version is anything like the demo, It'll be a day 1 buy from me. The only things I can think that could be improved would be that the graphics, while quite charming, are a bit grading when repeated so often, so perhaps a bit of variety in environments and obstacles would be useful, and maybe an additional movement option, such as a jump or a crouch, just to vary up the action a bit. The choice of a shop item making the game harder, yet more rewarding is quite fun, perhaps it could be expanded upon in more ways, such as leg bindings that make you move more slowly when strafing, or arm bindings that reduce your safe zone, making you get caught on obstacles? I dunno, just some food for thought.

regardless, super fun little time waster game, would buy the full version in a heartbeat.

I think the only thing I really want from this game is the option to make the character less curvy? Like, I'm not asking for flat chest, but somewhere in the low-c's or high-b's, just a more... realistic, proportionate size of breast. In reality, I would love this game, I just... Can't justify buying this game when I honestly can't even get past the character's proportions.

this game does genuinely seem like it might be a pretty interesting concept if it was executed properly. I would drop a couple bucks on patreon if there was really any content worth the 5 bucks at the moment, but as things are, I don't really see the reason for it. I'll definitely check back in a few months, though.

I think having loose arms is definitely something that we would want to see, I +1 that idea.

This is understandable, but you also need to consider that being able to play as a female is a MASSIVE feature to just hold out for paying players only. I can understand smaller features like outfits or weapons, but I imagine that if the option to play as a female was provided for free, that might actually convince more people that the game is worth funding in a more organic, likable way instead of people doing it out of a dangerous morbid curiosity.

"Oh hey here's a character creator, oh, but if you want to play as a girl, you need to give me five bucks"

wowie zowie, this is how you garner hatred.